#import "cocos2d.h"
@interface Scene4UILayer : CCLayer {
CCLabelTTF *label;
}
- (BOOL)displayText:(NSString *)text
andOnCompleteCallTarget:(id)target selector:(SEL)selector;
@end
//////////////
#import "Scene4UILayer.h"
@implementation Scene4UILayer
- (id)init {
if ((self = [super init])) {
CGSize winSize = [CCDirector sharedDirector].winSize;
label = [CCLabelTTF labelWithString:@"" fontName:@"Helvetica"
fontSize:48.0];
label.position = ccp(winSize.width/2, winSize.height/2);
label.visible = NO;
[self addChild:label];
}
return self;
}
- (BOOL)displayText:(NSString *)text
andOnCompleteCallTarget:(id)target selector:(SEL)selector {
[label stopAllActions];
[label setString:text];
label.visible = YES;
label.scale = 0.0;
label.opacity = 255;
CCScaleTo *scaleUp = [CCScaleTo actionWithDuration:0.5 scale:1.2];
CCScaleTo *scaleBack =
[CCScaleTo actionWithDuration:0.1 scale:1.0];
CCDelayTime *delay = [CCDelayTime actionWithDuration:2.0];
CCFadeOut *fade = [CCFadeOut actionWithDuration:0.5];
CCHide *hide = [CCHide action];
CCCallFuncN *onComplete =
[CCCallFuncN actionWithTarget:target selector:selector];
CCSequence *sequence = [CCSequence actions:scaleUp, scaleBack,
delay, fade, hide, onComplete, nil];
[label runAction:sequence];
return TRUE;
}
@end